Hi! I'm Moe, a software engineer. I build applications that work well and feel good to use. I work with React, Node.js, and monitoring/DevOps tools, with experience across fintech, healthcare, and education. I'm currently open to new opportunities.
Technologies
Languages
JavaScript / TypeScript, Python
Frontend
React, Redux, Next.js, Material UI
Backend
Node.js, PostgreSQL, REST APIs
DevOps
Docker, Grafana, Prometheus, OpenTelemetry
Tools
Git, Jaeger, Unity3D, Figma
Experience
Software Engineer
Queryhawk - Database Monitoring Platform| Dec 2024 - Present
- -Architected and implemented a containerized database monitoring solution using Docker, Grafana, and Prometheus, enabling dynamic PostgreSQL connection management and automated service discovery that reduced development cycles by 35% and allowed teams to identify performance bottlenecks
- -Developed the Automated Performance Analytics Platform utilizing Prometheus with OpenTelemetry integration that reduced monitoring setup time from hours to minutes while providing comprehensive, real-time performance insights for database query optimization
- -Built a Grafana monitoring solution with automated provisioning using YAML-based configuration files and Grafana Provisioning API, creating specialized dashboards that automatically set up data sources upon initialization, saving 3-4 hours per installation
- -Led the team to implement Material UI's theming system and styled components for creating a cohesive React wrapper around Grafana dashboards and Jaeger UI, resulting in a unified monitoring experience with consistent visual language
Software Engineer
ArtExplorer - Interactive Museum Art Display| Nov 2024
- -Developed a responsive React application using custom hooks and context API to create an immersive browsing experience for the Metropolitan Museum of Art's public API
- -Implemented Redux Toolkit with createAsyncThunk for efficient API requests, reducing response times by 40% through selective data fetching
- -Built persistent storage solution with Redux-Persist and localStorage, enabling users to build and revisit their curated art gallery across browser sessions
Senior Product Designer
Amount| Jun 2021 - Sep 2023
- -Built modular React design system with component composability and CSS-in-JS, enabling rapid white-labeling that cut client implementation from months to weeks
- -Partnered with backend engineers on data-driven UI components for complex decision engines, implementing attribute grouping that mirrored database relationships
- -Collaborated with engineers to transform complex loan evaluation workflows into an intuitive diagram-based platform using ReactFlow, enabling non-technical users to visually create and modify decision rules
UX Designer
MIT Optics Lab| Feb 2021 - Jun 2021
- -Designed VR/desktop educational games in Unity3D/C# for fiber optics manufacturing training, reducing costly errors while complementing traditional factory instruction
- -Collaborated with physics professors to implement accurate optical interactions using Unity's physics engine and shader programming, balancing scientific precision with intuitive gameplay
- -Led 20+ user testing sessions with community college students, leveraging Unity Analytics and qualitative feedback to optimize interactions, resulting in 30% improved completion rates for training modules
Education
Master of Science in Integrated Digital Media
New York University, Tandon School of Engineering | 2018 - 2020
Bachelor of Engineering in Mathematical Sciences
Yokohama National University | 2014 - 2018
